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label · space mono 12Janina · UI/UX Designer · Georgia

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body · dm sans 16 · 520wI design mobile apps and web products that feel clear, calm and local, from the first wireframe to the last pixel.

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01

THE DESIGNER
BEHIND
THE WORK

I'm a UI/UX designer based in Georgia, specialising in mobile app design and end-to-end product experiences. I blend research, strategy, and craft into products that feel both purposeful and beautiful.

My approach is iterative and detail-obsessed, from the first user persona to the final interaction prototype. I work in Georgian and English, with a particular passion for inclusive, localised digital products.

Figma Prototyping User Research Design Systems iOS/Android Georgian Script HTML/CSS Motion Design
Janina, UI/UX Designer
02

CASE
STUDIES

A selection of recent projects: each one a different challenge, a different context, the same commitment to quality.

03

WHAT I
BRING

Capabilities 06
01
UX RESEARCH
02
UI DESIGN
03
PROTOTYPING
04
MOBILE DESIGN
05
DESIGN SYSTEMS
06
TYPOGRAPHY
04

HOW I
WORK

Every project follows the same disciplined framework, adapted to the problem, never to a template. Here's how I move from ambiguity to a product people love.

01
Discover
UNDERSTAND THE PROBLEM

Before a single wireframe, I immerse myself in the context: stakeholder interviews, competitive audits, analytics review, and most importantly, talking to real users. The goal is to separate symptoms from root causes and define the exact problem worth solving.

User Interviews Competitive Audit Heuristic Review Insight Report
Wk 1–2
02
Define
FRAME THE OPPORTUNITY

Research gets distilled into actionable design direction: personas, journey maps, problem statements, and success metrics. This is where gut feeling meets evidence. I align teams around a shared understanding before any design work begins.

User Personas Journey Maps Problem Statement Success Metrics
Wk 2–3
03
Ideate
EXPLORE POSSIBILITIES

Low-fidelity sketches, rapid wireframes, and structured design critiques. I explore broadly before committing, testing five directions to find the one that's genuinely right, not just the first that looks good. Divergence before convergence.

Wireframes User Flows Information Architecture Design Critique
Wk 3–4
04
Design
BUILD WITH INTENTION

High-fidelity UI built component by component in Figma: a coherent design system, not a collection of screens. Typography, colour, spacing, and motion all work in service of the experience. Every state, every edge case, every interaction is considered.

Design System High-Fidelity UI Component Library Motion Specs
Wk 4–7
05
Prototype & Test
VALIDATE WITH REAL USERS

Interactive prototypes go in front of users before development. Moderated usability tests, A/B experiments, and accessibility audits surface friction that feels invisible on a screen but breaks real journeys. I iterate until the design earns its confidence.

Interactive Prototype Usability Testing Accessibility Audit Iteration Log
Wk 7–8
06
Handoff & Grow
SHIP AND KEEP IMPROVING

Developer handoff with annotated specs, redlines, and asset exports, then I stay close through QA. Post-launch, I track real usage data, gather feedback, and recommend iterations. A shipped product is the beginning, not the end.

Dev Handoff Figma Specs QA Support Post-Launch Review
Wk 8+
Tools & technologies in my workflow
Open to new opportunities

LET'S CREATE
SOMETHING
TOGETHER

Have a product to design, a team to join, or just want to talk craft? I'd love to hear from you.